Monster Hunter Wilds on Switch 2: file size, cartridge and performance

Game-Key CardUp to 30 FPSComing December 4, 2026

Monster Hunter Wilds is published by CAPCOM and is due out on December 4, 2026. Multiplayer: up to 4 over local wireless, 4 online. The eShop lists 14 supported languages.

Estimated size
39.1 GB
15% of the 256 GB internal storage
Physical release
Game-Key Card (download required)
The cartridge only unlocks a download
Frame rate
Up to 30 FPS
See modes below

Last checked November 8, 2026 · every figure links to its source

Specs

File size (estimated)39.1 GBsource
Physical formatGame-Key Card (download required)source
TypeNative Switch 2 game
TV mode (Prioritize Resolution)1260p output (dynamic) · 30 FPSsource
TV mode (Prioritize Framerate)1080p output (dynamic) · 30 FPSsource
Handheld mode864p output (dynamic) · 30 FPSsource
Performance noteCapcom's pre-release targets: render resolution scales with load and the frame rate may drop in heavy scenes. The game is out December 4, 2026.
US eShop price$39.99
Play modesTV mode, Tabletop mode, Handheld mode
MultiplayerUp to 4 over local wireless · 4 online
Languages (14)Japanese, French, German, Italian, Spanish, Korean, Russian, Simplified Chinese, Latin American Spanish, Brazilian Portuguese, Traditional Chinese, American English, Polish, Thai
PublisherCAPCOM
Release dateDecember 4, 2026

Questions

How big is Monster Hunter Wilds on Switch 2?

Monster Hunter Wilds is expected to need 39.1 GB of storage. That is about 15% of the Switch 2's 256 GB internal storage.

Is Monster Hunter Wilds a Game-Key Card?

The physical release of Monster Hunter Wilds is a Game-Key Card: the cartridge only unlocks a 39.1 GB download, so you need an internet connection and free storage to play it.

Does Monster Hunter Wilds run at 60 FPS on Switch 2?

No. Monster Hunter Wilds targets 30 FPS in TV mode, Prioritize Resolution preset at 1260p output (dynamic); 30 FPS in TV mode, Prioritize Framerate preset at 1080p output (dynamic); 30 FPS in Handheld mode at 864p output (dynamic). Capcom's pre-release targets: render resolution scales with load and the frame rate may drop in heavy scenes. The game is out December 4, 2026.

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