Resident Evil Requiem on Switch 2: file size, cartridge and performance
Resident Evil Requiem launched on Switch 2 on February 27, 2026, at 28.7 GB, a mid-sized install that leaves plenty of room on the 256 GB console. The physical release is a Game-Key Card, so you will need to download those 28.7 GB even if you buy the box. CAPCOM targets 60 FPS in both modes, but independent testing shows it often runs in the 40s and 50s, dropping to about 30 FPS docked and 25 FPS handheld in heavy scenes. Image quality is the trade-off: it renders at about 540p on the TV, upscaled with DLSS, and about 360p in handheld mode. It is fully playable, but if you also own a PS5 or a gaming PC, those versions look and run noticeably better.
Last checked November 2, 2026 · every figure links to its source
Specs
| File size (current) | 28.7 GBsource |
|---|---|
| Physical format | Game-Key Card (download required)source |
| Type | Native Switch 2 game |
| TV mode | About 540p internal (DLSS) · 60 FPSsource |
| Handheld mode | About 360p internal · 60 FPSsource |
| Performance note | Targets 60 FPS but often runs in the 40s and 50s, with lows of 30 FPS docked and 25 FPS handheld. |
| US eShop price | $69.99 |
| Play modes | TV mode, Tabletop mode, Handheld mode |
| Languages (13) | Japanese, French, German, Italian, Spanish, Korean, Russian, Simplified Chinese, Latin American Spanish, Brazilian Portuguese, Traditional Chinese, American English, Polish |
| Publisher | CAPCOM |
| Developer | CAPCOM CO., LTD. |
| Release date | February 27, 2026 |
Questions
How big is Resident Evil Requiem on Switch 2?
Resident Evil Requiem needs 28.7 GB of storage. That is about 11% of the Switch 2's 256 GB internal storage.
Is Resident Evil Requiem a Game-Key Card?
The physical release of Resident Evil Requiem is a Game-Key Card: the cartridge only unlocks a 28.7 GB download, so you need an internet connection and free storage to play it.
Does Resident Evil Requiem run at 60 FPS on Switch 2?
Yes. Resident Evil Requiem targets 60 FPS in TV mode at about 540p internal (DLSS); 60 FPS in Handheld mode at about 360p internal. Targets 60 FPS but often runs in the 40s and 50s, with lows of 30 FPS docked and 25 FPS handheld.